The Sun

Domain
Life, Light, Nature

Alignement
Usually Good, Loyal Neutral or Neutral

Follower of the Sun - Traits
All followers of the Sun gain the following traits, once either a certain level has been reached and/or the appropriate amount of devotion has been shown towards Sune.

Affinity for the Sun (3rd level) You do not suffer from sunburns, under the heat of the Sun your water need remain normal (instead of doubling), etc.

Fierce Light (7th level) Whenever you would inflict Radiant damage, you may instead inflict half of those damage as Radiant damage and the other as Fire damage.

Cleric of the Sun - Traits
Forbidden Spells. Followers of Sune might not use the following spells : Bane, Inflict Wounds, Bestow Curse, Feign Death, Contagion.

In addititon to those forbidden spells, the Faith do not look kindly on those who use magic darkness (from any source).

Starting at 3rd level, you always have the spell Flame Blade from the Druidic spell list prepared.

Starting at 8th level, you may add Flaming Sphere on your prepared spell list if it was not there. Chose one of the following : you may expand a spell slot one level lower to cast Flame Blade. In addition, every time you roll a radiant or a fire dice roll, you may add one damage of the same type to the result. every time you would cast a spell to inflict radiant damage or fire damage, upon undead, monstruosities or aberrations, add 2 to your spell roll. On a critical hit, you inflict maximum damage. Starting at 13th level : thrice per day, as a bonus action you may bestow yourself with Immunity to Fire for one round.
 * Blade of Sunne :
 * Shield of Sun : you may expand a spell slot one level lower to cast Flaming Sphere.
 * Word of Sol :